Timeline

Timeline March: It...is done. The game is done. All that is left is getting rid of bugs, touches, and getting the presentation ready.

February: Due to extenuating circumstances I have not been able to do thatmuch to the game, but things have been happening! Most notably sounds have been provided to everything in the game, the final boss has been made, Source page is complete (Albeit simple) and life is good!

January: This month we did these things: Fix the power ups (They weren't working), created numerous messages for the beginning of levels/bosses/minibosses (Nice little messages that help you out with the boss), upgrading weapons (More ammo and faster reload over time!), the Shadowstalker boss was made (A boss that turns off the lights, how terrifying!), the endless level was made (A dream level!), the end screen (Sentimentality is a great thing?), things made easier (While I cry, the people rejoice), and many small tid-bits that made the game better. And re-fixed the power ups (Since they didn't work.) Good progress!

December: Huge things happened! The Levels were finished, the Strongs were created (Mini Bosses), The HUD (Head's Up Display, where you see your Ammo, Points, Kills, and stuff) the ENTIRE Power Up System, how levels are made changed a few times, the MAIN, instructional pages (Some still need to be made, but they are coming along quite nicely.) And numerous amounts of small changes that make the game what it is!

November: The general idea of November was the creation of Bosses and how the Levels work, more to come! There is other things that happened, but in general that is the best way to explain it simply. A whole lot in a very few words.

October: A sad thing happened this month, the entire game was accidently deleted. But since I now know how to make everything now it wasn't long before everything was up and running. The main concern at the moment is a Boss/Round system for increasing difficulty. A mist system has also been added for dramatic effect. All idea of menus or highs cores have been neglected in favor of the actual gameplay.

September: September was the birth of my first very in-depth game: Seeker Survivor.The basic concept of the game is that your a turret and things are coming at you with the intention to kill. A Main Menu, death menu, increasing difficulty, and other thing are not fully operational, but it's coming along quite nicely. I am following the tutorials at nilunder.com. During the process I emailed the creator of the tutorials for some help on the recoil animation. He didn't know what was wrong but he helped me on how to limit the rate of fire. Progress will be continued on my game, and this will probably be my main game.

August: I came back from camp, tired out and fairly ill. And while I was the program I was working on decided to not allow me to use it unless I paid $30 a month. So my Mentor suggested a couple different programs, all of which either didn't work (They were meant for PC's) or I had to pay for. Then he showed me Blender, which is a 3D video game maker, I am currently working on tutorials going through the process trying to get things to work, the base idea of the video games I want to make are still the same, but there might be a few things that are different.

July: I'm at Camp Chetek! It's a Bible Camp in Wisconsin (Campchetek.org) is you need to message me go to their website and email me as a camper, or email me on Facebook or something (If there is a time I'll be on my computer at all, it'll be on weekends.) So pretty much no time whatsoever will be devoted to Senior Project this month. (So there. :P )

June: June was fairly crazy for me. At first after school I went to Boy's State, so there was no time for anything Senior Project related, then the next week was Vacation Bible School at my Church, coupled with the ACT test that weekend which I had to study for (Urgh it was painful). Then afterwards while doing other various things I started to work on the guide that was supposed to teach me about video game making, unfortunately it is hard to understand, so not only did it take me a while (I worked on it...roughly every other day) but I think I'll have to go through it again since the first round through I didn't truly get it. (I understood what the guide was showing me, but I had no idea where it came from or how I could manipulate it.)

April: This is when the Senior Project was assigned, the topic originated as making applications, but then moved completely to creating video games. Research is being done on which books I should buy from Amazon to learn how to make games, this will roughly cost $50 depending on the book. A suitable mentor has been located, a friend of my Dad's who's job is computer programming. Currently waiting for inspiration on what game I should make to call my own, currently suggestions are being made to make games that have already been made (Space Invaders, Snake, Pac-Man) for the sake of realizing how they work.